A page to show off some of the things I’ve made and worked on professionally and for hobby. I try to keep it updated with the new stuff, but also consider removing items whenever I feel like. Inspired by Mary Rose Cook.
Software
- bulletty: a TUI RSS/ATOM feed reader that lets your store you decide where to store your data
- flingern: static art website generator
- annileen: a multiplatform 3d game engine, written in C++ with bgfx
Experiments
- WORDLOS: a version of Wordle for DOS completely written in assembly x86
- retro2048: a clone of the classic 2048 game that is a bootloader: Writing a game for the boot sector
- doomoji: DOOM rendered with emojis: Rendering Doom With Emojis
- ush: a webserver written in Haskell: I wrote a webserver in Haskell
Gamejam Games
- Fish Recue: a short relaxing game made in 48 hours for Ludum Dare 56 (2024); made in vanilla Javascript
- Clone Stacking: a puzzle game for Ludum Dare 55 (2024); made in TIC-80 with Fennel (LISP that runs in Lua)
- SpaceLord X: a game made for the Ludum Dare 51 (2022); inspired by the Atari classic SpaceMaster X-7
- Spacebar Clicker: clicker game made for the #js13kgames 2021
- Mitosis Project: puzzle FPS game with telekinesis mechanic; Made for the Global Game Jam 2020
- Prior Catarsis: a psychedelic infinite runner kinda experience; made for GameJam+ 2019, all the graphics are made in a single fragment shader, raymarching SDFs
- Anthority: ant colony simulation game; Made for #js13kgames 2017
- Phosphorus Dating: a dating system simulation game, you have to match people together; made for the #js13kgames 2016: postmortem
Art
- Bruno Croci’s Art: my art website with photography and other art projects
Generative Art
- Sleep Paralysis (render)
- Sea the Night (render)
- Night Sneakings (render)
- Chess Pawn Board (render)
- Windy Afternoon (render)
- Blue Oyster Cult
- Marcher of Puppets
- Genuary 2024
Music
- Clone Stacking Soundtrack: the soundtrack of my game made for Ludum Dare 55, Clone Stacking
- Brazil: a lo-fi tune
Shipped Games
As a professional video game programmer, I have worked and helped ship those games:
- [Ubisoft] XDefiant: I worked on the audio pipeline of this arena FPS that Ubisoft unfortunatelly killed not long after released
- [Ubisoft] Assassin’s Creed: Nexus VR: I was part of the NPC team in this project, creating behaviours and making sure the cities were populated in this ambitious Quest2 title
- [Black River Studios] Conflict0: Revolution: A mobile turn-based tactics game. Originally written for Tizen (!), I worked mainly on the Android port of it, with many new gameplay mechanics and content
- [Black River Studios] Conflict0: Shattered: A VR narrative shooter made for the GearVR platform. I created most of all core machanics such as shooting and ballistics
- [Black River Studios] Rock’n’Rails: A multiplayer music rail-shooter for the GearVR platform. Mostly gameplay and network programming. I also presented that game at PAX East and it was a fantastic experience
- [Black River Studios] Angest VR: A surreal VR adventure game made for the GearVR. Gameplay programming
- [Black River Studios] Finding Monsters Adventure: a mobile photography game, where the player has to find the best shots in a fantasy worlds with cute creatures. I was responsible for several core-mechanics of the game