Annileen Devlog #0 - Introduction
Back in 2018, I was writing shaders more often than ever and an interest in graphics programming sparked. Everybody was talking about Vulkan or DirectX12, but I didn’t even know OpenGL, or the difference between all of them. On my first years of game programing, I remember the always-recommended NeHe OpenGL Tutorials, that I could never do because I couldn’t understand much English. That was definitely time to learn some OpenGL, and I was presented with the more cohesive and modern LearnOpenGL, which I couldn’t recommend more, with the acessible language and lot of content, it will not only teach you OpenGL but several of the most important techniques to build a fully featured 3d renderer.