About

Hi. I’m a game programmer for Ubisoft Düsseldorf, currently working on the Assassin’s Creed VR title and based in Düsseldorf, Germany. I have several years of experience with VR games, having worked in titles such as Angest, Rock ’n Rails, Conflict0: Shattered and Jake ’n Tess: Finding Monsters VR.

My specialties are Unity3D and C#, since that’s what I used most on the professional environment for the last years. But I also worked with a lot different technologies both at work and for personal projects. I would consider myself as a generalist, since I love learning different stuff.

I’m currently working on a personal toy game engine: annileen. I have made some cool experiments such as rendering DOOM with emojis, a clone of the classic 2048 game that runs on the bootsector, a gameboy emulator and several small games.

You can play my games at itch.io, check all my available open source code at GitHub, see the cool artistic-kinda shaders at Shadertoy, see my photos on Instagram or Flickr and maybe follow me on Twitter, where I usually talk about this stuff.

My website bruno.croci.me is also a hub for all my platforms. More about my professional life is available through Linkedin.