On C++ Modules and Containers for Build Systems
We recently rebooted the development of our toy game engine annileen. Teo really wanted to make it with modern C++ and he spent some good time converting it to use C++20 modules. However, the current state of modules in the compilers is a bit complicated, and that requires a big effort to make it compile in any platform but Windows. I also wasn’t very happy with all the libraries we were using in the engine and decided to start from scratch and make a renderer with Vulkan and not BGFX.