Writing a game for the boot sector

I was recently exposed to the underworld of boot sector games, thanks to great book Programming Boot Sector Games by Oscar Toledo, aka nanochess. They are tiny little games, up to 512 bytes of machine code, that run on the bootsector of a disk, the space reserved for the bootloaders to initialize the operating system. You may think that 512 bytes are not enough to write a game, and it’s not a bad assumption, however there are people taking the challange seriously.

On the German R Pronunciation

I’ve been living in Germany now for almost one year and a half and I’m still struggling with learning the language. I moved here when the first lockdown was in place, back in April 2020, and it was really hard to make friends or even talk to people. I was limited to work colleagues through video conferences. But the official language in the office is English and most of the people in my team are not even German, which made it really complicated to actually get me started into the language.

Creating a GameBoy Emulator - Part 1

Some time ago I created a list of things I wanted to do as a programmer. Creating a minecraft clone, a game engine and a software renderer are some of the items sharing the list with “create an emulator”. After some talks with my good friend Kleverson at the office, he convinced me to make a Gameboy emulator. It’s not as complex as other game consoles from that time, but it’s definitely not trivial.

Programming Fulfillment

As I walk around the office, a game designer friend calls me to ask for help on a simple task he is working on. I’m working on a different project, but what’s the problem on helping others, right? I hear the issue and note that I could write a quick script to do that, so I start right away, at his own workspace. Five minutes in and it’s ready to test.

Postmortem: Phosphorus Dating

Last August started the 5th edition of the JS13K game competition, where you have to create a complete game in 30 days, using javascript with 13k size budget for the whole project, including assets. I joined the competition and managed to ship a game called Phosphorus Dating, some kind of dating manager/simulation game. The game got the 8th place in the Desktop category of the competition, and the 20th place in the Community Awards category.