A story about a mobile game's economy and git blame
Years ago, back when people still used personal computers, Social Games were a thing. You would log into Facebook on your desktop to play video games. Mostly farm management or bejeweled-like puzzle games. You’d have to log in multiple times a day because you didn’t want to miss the perfect moment to harvest your pumpkins or let the cool presents that your friends sent you rotten. You open the game, and the browser stutters a bit, after all, the Flash Plugin is a bit heavy for this computer, huh?